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Monday, August 18, 2008
ISO IEC 15288 / INCOSE SEBoK v3.0 Life Cycle Stages
This order comes from the presence of stages in the life-cycle, and decision-making at the end of each stage to determine the readiness to move on. Stakeholders are concerned with the business case, funding and capability of a system at each stage.
INCOSE SEBoK ver 3.0 defines seven life-cycle phases. Each of these phases are listed below. Phases 2 - 7 are the same as the six phases defined in ISO 15288.
Pre-concept Phase:
Inputs: New ideas
Process: Creative systems engineering and requirements definition
Outputs: Identified enabling technologies
Concept Phase:
Inputs: Studies, experiments, models
Process: Requirements identification (if not done in pre-concept), indepth feasibility studies, prototypes, risk evaluation, early validation
Outputs: System requirements, feasible design solution
Development Phase:
Input: System requirements
Process: Development, integration, verification and validation
Outputs: Developed, verified and validated system
Production Phase:
Input: Tested system
Process: Modifications, re-verification, cost reduction
Output: Manufactured product
Utilization Stage:
Input: Performance reports, change requests, operational work orders
Process: Operations, change management
Output: Operational product, upgrades
Support Stage:
Inputs: Modifications, change requests
Process: Change control, maintenance, cost reduction, support
Output: Sustainable service and supported mission
Retirement Stage:
Inputs: change requests, competing systems
Process: System migration, removal, disposal
Output: Disposed system
Friday, August 08, 2008
Agile In a Nutshell
The goal in agile is to test early, to identify early defects; and use continuous stakeholder feedback to deliver high-quality consumable code through use cases, and a series of short time-boxed iterations.
Thursday, September 06, 2007
Common Software System Development Methodologies
(1) A process - to define activities or tasks to achieve the goal of the methodology
(2) A vocabulary - to describe the process and work products created during the process application.
(3) Rules and guidelines - to define the quality of the process and the work products
The four methodologies are shown in the table below along with their strengths and weaknesses.
| Domain | RUP | Shlaer-Mellar | CRC | XP |
| Emphasis | - Incremental and iteration | - Execution for verification | Scenarios and simplicity | Simplicity, design through integration and refactoring |
| Strengths | - Comprehensive - Well Defined artifacts and roles - Incremental deliveries | - Simulation capability - Well defined testing rules - Well defined transition from one step in the process to another - Real-time system support | - Simplicity - Easy to use to transition from procedural to object oriented concepts - Focuses on object value, leading to optimized system | - Focuses and cares about the programming environment - Supports and requires close relationship between clients and developers - Accounts for changes in the development process |
| Weakness | - Large and difficult - Complicated rules - Customization is not straight-forward - Limited vendors supporting the process | - Considerable learning curve - Focuses too much on state modeling. - Limited vendors supporting the process | - Supports primarily classes - Requires a facilitator | - Relies on an ideal development environment - Depends extensively on client commitments - Requires high quality human interaction among development team - The system is in a constant state of maintenance |